I won't lie: when Marvel's Spider-Man 2 first hit PC back in January 2025, I was equal parts thrilled and terrified. Thrilled because, well, web-slinging on a 144Hz monitor should be illegal in the best way. Terrified because the port had more rough edges than a symbiote with a caffeine addiction. But this latest patch? Oh, buddy. It feels like Insomniac handed me a fresh pair of web-shooters and said, 'Go be great.'

So what actually changed? Let's start with the stuff that used to send my PC into a dramatic faint.
Crash Landings Are Mostly Gone
I can't tell you how many times I'd be deep in a Mysterio illusion, feeling smug about my Bodega Cat Suit (yes, the cat is the real hero), and suddenly the game would decide it had seen enough. There was a specific crash during the final Mysterio mission while wearing that adorable outfit. Gone. Fixed. I can now wear my feline fashion statement without fear of the universe collapsing.
There was also this sneaky little crash that would pop up if you closed the menu while an audio fragment was playing. You know, the kind of bug that makes you question every life choice. That's gone too. The screen space reflections also got a polish, so New York's puddles no longer look like they're haunted.
The Technical Glow-Up
Here's a quick breakdown of the most interesting fixes from my perspective:
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Anti-Lag 2 temporarily removed to improve stability on AMD graphics cards. My AMD friends can stop crying into their RGB keyboards.
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NVIDIA DLSS Ray Reconstruction can now be used at native resolution and with Ultra Performance upscaling. My RTX card just cracked its knuckles.
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XeGTAO bug fixed that caused issues when disabling Anti-Aliasing or enabling Ray Reconstruction.
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A timing bug fixed that could make me spawn way lower to the ground than intended during the Wind Tunnel tutorial. I'm looking at you, gravity.
Let me linger on that last one. Imagine swinging through a tutorial, feeling like Spider-Man, and suddenly the game places you inside the concrete. It was less 'friendly neighborhood' and more 'subterranean horroshow.' I'm happy to report I can finally stay above ground where I belong.
Controls That Actually Listen to Me
Mouse sensitivity is now more adjustable. That might sound small, but when you're aiming a web shot at a drone while upside down, you want precision. Before, I had to choose between sluggish and wildly over-caffeinated. Now I can fine-tune it until my aim feels almost heroic.
Also, and this is a big one for the controller collectors: Nintendo Switch Pro controllers can now be used with Steam Input. I have a drawer full of controllers that are basically museum pieces. Now one more has a purpose. It's the little things.
There was also a New Game+ bug where the prompt to pick up the Sleeping Dart in 'The Flames Have Been Lit' wouldn't show up if you were using mouse and keyboard. I spent a very embarrassing amount of time wondering if I had suddenly forgotten how to interact with objects. Turns out, it wasn't me. It was the game. I'll take that small victory.
The Weird Little Visual Fixes
Some character eyes would appear darkened or flickering, which turned emotional cutscenes into something from a low-budget horror film. That's been fixed. There are also various UI and visual bug fixes that don't sound exciting but make the whole thing feel less like a beta and more like the polished superhero power fantasy it should have been at launch.
| Area | Fix |
|---|---|
| Performance | Various crash fixes and stability improvements |
| AMD stability | Anti-Lag 2 temporarily removed |
| Graphics | DLSS Ray Reconstruction at native/Ultra Performance |
| Controls | Mouse sensitivity improved, Switch Pro controller support |
| New Game+ | Sleeping Dart prompt now appears with mouse/keyboard |
| Visuals | Eyes no longer look like they've seen a ghost |
Does It Finally Feel Good in 2026?
Honestly? Yes. I was one of those players who had a great time with the game underneath all the jank, but I'd be lying if I said the PC port didn't need this kind of attention. Now that I'm playing in 2026, the difference is night and day. Web-slinging is smooth, the crashes are mostly a memory, and I can actually trust my settings menu not to sabotage me.
It took a while, but Marvel's Spider-Man 2 on PC has finally started to live up to its own potential. If you were on the fence, maybe now is the time to swing back in. Just keep the Bodega Cat Suit on. The cat demands it.